VR Hardware Resources Primer (October 1998)

PDM offers the debutante Virtual Realist aprimer in technology and terminology. Thanks to the various VR vendors who havecontributed their material.

VR Hardware and Manufacturers

Boom (Binocular Omni-Orientation Monitor) –Fakespace Boom-mounted binocular display providing six-degree freedom of motion support structure with optical encoders at each of six joints to provide precision tracking information.
CAVE - Pyramid Systems Box like structure with projections on 3 or more walls. Users wear 3D glasses and stand inside box for ‘immersive’ 3D experience.
CrystalEyes – Stereographics Lightweight, wireless eyewear system that delivers high-definition, stereoscopic 3D images.
CyberGrasp – Virtual Technologies

Haptic Glove – enables users to "touch" computer-generated objects and experience realistic force feedback

ImmersaDesk – Pyramid Systems. Light table back-projector. Viewed with 3D glasses.
Immersive Workbench - Fakespace Light table back-projector. Uses CRT projection technology and active shutter-glasses for stereo viewing.
Magellan 3D controller - Logitech

A 3D Controller translating touch into dynamic movement of objects within 3D space. Used to control a robot during a space shuttle mission for NASA.

Monitor Zscreen – Pyramid Systems A flat-panel overlay for computer workstation displays that delivers stereoscopic 3D visualization capabilities
Muse Developed by NASA, a de-facto standard API for VR programming.
Pinch Glove – Fakespace Glove communication device. Signals are coded according to numbers of pinching fingers.
Push Display – Fakespace Binocular 3D display with motion feedback delivering immersive stereo imagery, six-degree of freedom motion and precise motion tracking in a compact, tabletop form factor.
SensAble – Phantom Various haptic (sensory force/motion) feedback devices.
Stylus - Polhemus A pencil-like device with an integral switch allows for the capture of x,y and z coordinates of real objects.
Versabench – Fakespace Back-lit light table display. Viewed with stereo glasses.

The major VR players

Alternate Realities Corp.

www.virtual-reality.com.

Continuum Resources

www.continuum-corp.com

Fakespace

www.fakespace.com

Logitech

www.logitech.com

Polhemus

www.polhemus.com

Pyramid Systems

www.pyramidsystems.com

SensAble

www.3dtouch.com

Silicon Graphics

www.sgi.com/virtual_reality

Stereographics

www.stereographics.com

VETL

www.vetl.uh.edu

Virtual Technologies Inc.

www.virtex.com

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