Microsoft will use this to process images for their products such as Flight Simulator. While this may be considered a frivolous observation for PDM (well it is August, the data management silly season!) the specs required by Microsoft make interesting reading.
I/O for all image types
ARC/Info and GIS integration
Vector processing
2D/3D imagery
Mosaicing and subsetting of images
Compositing capability for mosaics
Interpolating between images of different scales
On screen digitizing
Rectification and Georeferencing
World-wide map projections
False color and 3D rendering
This just goes to show that there is a lot of potential synergy between game software and the world of scientific computing. If you doubt this look at the joint venture between SGI and Nintendo and check out the 3D graphics on your kid's 64bit GamePerson!
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